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Multiplayer Object
Finding Game

A web-based real-time multiplayer gaming platform with WebSocket architecture, user authentication, and match analytics.

Overview

This project is a full-stack multiplayer object finding game that supports both single-player and multi-player modes. The system implements real-time gameplay through WebSocket connections, allowing players to compete simultaneously in finding hidden objects within scenes. The architecture includes user authentication, persistent match history, live leaderboards, and performance analytics. The game features progressive difficulty levels, room-based multiplayer sessions, and comprehensive state management for seamless user experience across platforms.

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Real-Time Multiplayer

WebSocket-based architecture enabling simultaneous gameplay with room hosting, joining, and live synchronization.

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Live Analytics & Leaderboards

Real-time performance tracking with interactive charts, match statistics, and competitive leaderboards.

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Progressive Game Mechanics

Multiple difficulty levels, game modes, and adaptive gameplay systems with increasing complexity.

Role & Responsibilities

Full-Stack Game Developer

Real-Time Gaming Architecture • WebSocket Implementation

Key Responsibilities

  • Architected and implemented a real-time multiplayer gaming platform with WebSocket infrastructure
  • Developed game logic, state management, and synchronization systems for concurrent players
  • Built comprehensive user authentication and profile management with Firebase integration
  • Implemented match analytics, performance tracking, and data visualization systems

Focus Areas

  • Real-time communication protocols and WebSocket optimization
  • Game state management and synchronization across multiple clients
  • Scalable backend architecture supporting concurrent gaming sessions
  • User experience optimization for both competitive and casual gameplay

Platform Features

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Game Engine & Logic

Real-Time Synchronization
WebSocket-based game state synchronization ensuring consistent gameplay across all connected players.
Room Management System
Dynamic room creation, player joining/leaving, and session management with automatic cleanup.
Progressive Difficulty Engine
Adaptive difficulty scaling based on player skill level progression.
Object Detection Algorithm
Precise hit detection and validation system for object finding with anti-cheat measures.
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User Management & Authentication

Firebase Authentication
Secure user registration and login with email/password and social media integration.
User Profile System
Comprehensive user profiles with statistics, achievements, and customizable settings.
Match History Tracking
Persistent storage of all game sessions with detailed performance metrics and replay data.
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Analytics & Performance

Performance Charts
Visualization of player performance using interactive chart libraries
Match Statistics
Comprehensive analytics including reaction time, accuracy, and improvement trends
Leaderboard System
Dynamic rankings with global and friend-based leaderboards
Performance Metrics
Detailed analysis of gameplay patterns and skill development over time
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System Architecture & Optimization

WebSocket Connection Management
Efficient connection pooling, reconnection handling, and bandwidth optimization for smooth gameplay.
State Management Architecture
Zustand-based state management with optimized updates and minimal re-renders.
Responsive Game Interface
Mobile-first design with touch optimizations and cross-platform compatibility.

Customer Experience

Intuitive user experience optimized for target user base with accessibility confirmation.

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Intuitive Gameplay

Smooth, responsive interface with clear visual feedback and progressive difficulty

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Competitive Features

Real-time leaderboards, match rankings, and performance comparison tools

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Cross-Platform Support

Responsive design optimized for desktop, tablet, and mobile devices

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Customizable Settings

Players can personalize level, audio for a tailored experience

Key Metrics

10+
Game Levels
3
Game Modes
900+
Matches Played
< 112ms
Average Latency

Project Challenges & Solutions

Overcoming complex challenges through innovative technical solutions and robust architecture design.

Real-Time Performance

WebSocket Latency Optimization
Implemented efficient message queuing and connection pooling to minimize latency and ensure smooth gameplay.
Concurrent User Handling
Built scalable architecture with room-based isolation and load balancing for multiple simultaneous games.
State Synchronization
Developed robust conflict resolution and state reconciliation algorithms for consistent multi-player experience.
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Game Logic & User Experience

Fair Play & Anti-Cheat
Implemented server-side validation and timing verification to prevent cheating and ensure fair competition.
Cross-Platform Consistency
Developed responsive UI components with touch and mouse input optimization for seamless cross-device play.
Progressive Engagement
Created adaptive difficulty and achievement systems to maintain player engagement across skill levels.

Tech Stack

Frontend

ReactTypeScriptZustandSocket.IO ClientChart.jsTailwind CSS

Backend & Database

Node.jsExpress.jsSocket.IOFirebase AdminWebSocket

Services & Tools

Firebase AuthenticationFirebase FirestoreFirebase Realtime Database

Testing

📬 Let's Connect

Looking to hire or want a deeper walkthrough of this project?

Project Tags

Real-Time Gaming WebSocket Multiplayer Game Development React Node.js Socket.IO Firebase TypeScript Zustand Chart.js Express.js