A web-based real-time multiplayer gaming platform with WebSocket architecture, user authentication, and match analytics.
This project is a full-stack multiplayer object finding game that supports both single-player and multi-player modes. The system implements real-time gameplay through WebSocket connections, allowing players to compete simultaneously in finding hidden objects within scenes. The architecture includes user authentication, persistent match history, live leaderboards, and performance analytics. The game features progressive difficulty levels, room-based multiplayer sessions, and comprehensive state management for seamless user experience across platforms.
WebSocket-based architecture enabling simultaneous gameplay with room hosting, joining, and live synchronization.
Real-time performance tracking with interactive charts, match statistics, and competitive leaderboards.
Multiple difficulty levels, game modes, and adaptive gameplay systems with increasing complexity.
Real-Time Gaming Architecture • WebSocket Implementation
Intuitive user experience optimized for target user base with accessibility confirmation.
Smooth, responsive interface with clear visual feedback and progressive difficulty
Real-time leaderboards, match rankings, and performance comparison tools
Responsive design optimized for desktop, tablet, and mobile devices
Players can personalize level, audio for a tailored experience
Overcoming complex challenges through innovative technical solutions and robust architecture design.
Screenshots and visual documentation of key features and interfaces. Click any image to view in full screen with zoom capability.
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